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If you were to make a card in this game, what would it be?

Home Forums General If you were to make a card in this game, what would it be?

This topic contains 3 replies, has 3 voices, and was last updated by  Malison 1 month, 2 weeks ago.

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Author If you were to make a card in this game, what would it be?
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May 16, 2013 at 2:43 am #1188

0 Asian

This is a topic that was really famous on another card game that I used to play. I felt that this would help the developers to make cards in the future, so why not :)

May 16, 2013 at 2:55 am #1189

0 Asian

In my opinion, I would like to see some cards that:

-use 2 or more runes to cast

-cost hp to cast

-require the discarding of cards to cast

-guildless cards (meaning that they do not belong to any certain season)

-more melee creatures (I believe the amount of ranged creatures too high)


Just some general ideas for the developers :)


I’d personally like to see something like a Summer creature that is melee that has a tanky amount of health, but deals low damage, while at the same time deals damage to anything that attacks this creature, since this creature would be made of fire. The Summer clan seems to focus more on stopping the opponent’s plans and destroying all structures that they place on the field. So I believe, why not add a card named like “Earthquake”, which would deal like 3 damage a second to all structures and creatures on the opponent’s side of the field for 5 seconds or something. I believe that should be what the summer clan should be like in the future.


Also, I believe that since the fall clan is supposed to be a rushing clan (basing this off the description), they should get more low mana creatures that have dominant stats, while at the same time have a fast movement speed.


The winter clan seems to be more of the clan that manipulates the speed of the game, so why not add some cards that slows down the mana generation of the opponent, while speeding up the mana generation of your own cards? and possibly even adding aoe slows that slows down the production made on the opponent side. This is what I believe what the winter clan should look like in the deep future.

As for the Spring clan, I believe that since they focus on rejuvenation and healing, why not add a fountain or some structure that heals all buildings, creatures, etc. on your side of the field? Not something so overpowering that it wouldn’t be able to make, but something like “All structures and creatures regenerate 2 hp every 3 seconds” or something like that. Would add a nice twist to the spring clan.


Just some nice suggestions that I would like to recommend to the game for the developers!


AR :)


May 29, 2013 at 1:49 pm #1200


A lot of good ideas here *writes down* :D

June 13, 2013 at 12:17 pm #1228


I’m currently designing some new cards for balancing the game and the next stage of our beta, and I must say there is many nice ideas here that I can use, thanks a lot for these suggestions!

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